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MMD Sweat (ST)

So I was making another shader for 1.5.2 I wanted to make the model's skin shine or Sweat just to say and it did come out pretty good but for only tan/dark skins anyways here is my settings btw same skybox as advanced shader but with some minor adjusted settings and effects

R 255
G 255
B 255

X +0.0
Y -1.0
Z +0.3
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(Skybox settings)
EnvDiffLight+► 0.6100
EnvSpecLight-►1.0000
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(Ray controller settings)
SunLight-► 0.5200
SSAO+► 0.2600
SSAORadius+ ►1.0000
SSDO- ►1.0000

Contrast+► 0.1500
Saturation+► 0.1000
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Skin depending on your model's skin color

SpecularV+ ►1.0000
NormalScale+ ►0.5200
NormalLoops ►0.6000

Smoothness ►0.7700
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(Effects)
o_toPaleProcColo.x
Tr 0.10

SMAA.x

SvSSAO.x
Si 0.5000

M4Layer.x
Tr 0.10
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Use (main_ex_with_sphmap.fx) instead of (Main.fx) for Raycast

(SSAOMap)
Use SSAO visibility 0.7.fx instead of SSAO visibility 1.0.fx

(PostRimLighting.x) can also be used if you like that skin shine
LSP_P03_noShadow_T02.fx is what i used

(PostRimLighting.x)
Tr 0.15 or 0.20
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Hair material_hair_with_anisotropy2.fx or material_hair_with_anisotropy.fx
forgot which one
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ClearCoat/ClearCoat material_albedo.fx
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Eyes Emissive/Fixed Colorx1/material_albedo_x1.fx or material_white_x1.fx
You could also try Fixed Color x2


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