new updated shader 1.5.2: https://www.youtube.com/watch?v=JtfQwInZjdc
Raycast Version (ray-mmd-1.5.0)
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(Lighting settings)
R 255
G 255
B 255
X +0.0
Y -1.0
Z +0.1
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(Time of day)
SunRadiance+ ►0.2100
OzoneMass+ ►1.0000
RayleightHeight+► 0.1300
EnvDiffLight+► 0.6000
EnvSpecLight+► 0.3700
EnvSSSLight+ ►1.0000
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(RayController)
SunLight-► 0.4200
SSAO+ ►0.0500
SAORadius+► 0.3300
SSDO- ►1.0000
SSSS+ ►0.4800
Contrast+ ►0.1900
Gamma+ ►0.4700
Exposure+► 0.0300
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(accessory manipulation)
SvSSAO.x ►Si 0.3000
SoftLightB.x ►Si 4.0000
o_DLAA.x
o_toPaleProcColor.x ►Tr 0.20
o_Diffusion.x Si 99.0000 ►Tr 0.10
HgSAO.x ►Si 0.4000
SoftLightB.x
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Skin recommend using the default skin material that RayCast offers
material_body_beige_dark.fx
or use Skin quality adjustment material effect that's up to you
and for the hair, I used the default material_hair_sss.fx
for the eyes not sure what you call does white pupils I think or something just wanted them to shine a bit so I used Emissive material Fixed Color x1/material_albedo_x1