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MMD Shader test

new updated shader 1.5.2: https://www.youtube.com/watch?v=JtfQwInZjdc

Raycast Version (ray-mmd-1.5.0)
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(Lighting settings)

R 255
G 255
B 255

X +0.0
Y -1.0
Z +0.1
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(Time of day)

SunRadiance+ ►0.2100

OzoneMass+ ►1.0000

RayleightHeight+► 0.1300

EnvDiffLight+► 0.6000

EnvSpecLight+► 0.3700

EnvSSSLight+ ►1.0000
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(RayController)

SunLight-► 0.4200

SSAO+ ►0.0500

SAORadius+► 0.3300

SSDO- ►1.0000

SSSS+ ►0.4800

Contrast+ ►0.1900

Gamma+ ►0.4700

Exposure+► 0.0300
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(accessory manipulation)

SvSSAO.x ►Si 0.3000

SoftLightB.x ►Si 4.0000

o_DLAA.x

o_toPaleProcColor.x ►Tr 0.20

o_Diffusion.x Si 99.0000 ►Tr 0.10

HgSAO.x ►Si 0.4000

SoftLightB.x
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Skin recommend using the default skin material that RayCast offers
material_body_beige_dark.fx
or use Skin quality adjustment material effect that's up to you
and for the hair, I used the default material_hair_sss.fx

for the eyes not sure what you call does white pupils I think or something just wanted them to shine a bit so I used Emissive material Fixed Color x1/material_albedo_x1


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