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[VGM] Mouryou Senki Madara battle themes

Mouryou Senki Madara was an interesting RPG for its age. The main difference between Madara and games like Final Fantasy was an active battlefield. Instead of taking turns and taking time to choose an action, the action was much more dynamic, a bit similar to Tales of Phantasia's battle system. You could give general directions to your characters and pause the battle at any time to give another command, but apart from that the battle was continuous. Apart from battle system Madara was an ordinary RPG from 8-bit era with travelling through vast, monotonous landscapes and quite a lot of necessary leveling up.

The game utilised the VRC6 chip, which, among other features, added 3 extra sound channels, allowing for a considerable improvement in the soundtrack's quality. VRC6 was also used in several other games, including the Japanese version of Castlevania III.


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